
Adaptability
DefensiveWhen hit, grants Def+2 (physical) or Res+2 (magic) after combat; lasts until end of battle or until activated again.
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DefensiveWhen hit, grants Def+2 (physical) or Res+2 (magic) after combat; lasts until end of battle or until activated again.
HectorLv 3
DefensiveWhen hit, grants Def+3 (physical) or Res+3 (magic) after combat; lasts until end of battle or until activated again.
HectorLv 19
MovementUse to move 1 space toward a foe 2 spaces away and attack.
RoyLv 3
CombatIf Spd advantage ≥9 when initiating combat, follow-up before foe can counter.
LynLv 1
CombatIf Spd advantage ≥7 when initiating combat, follow-up before foe can counter.
LynLv 13
CombatIf Spd advantage ≥5 when initiating combat, follow-up before foe can counter.
LynLv 18
CombatWhen using tomes, inflicts Def-3 with fire, Hit-20 with thunder, or Mov-2 with wind magic for 1 turn.
SorenLv 4
DefensiveWhen unit has weapon advantage, takes 3 less damage.
LeifLv 1
DefensiveWhen unit has weapon advantage, takes 5 less damage.
LeifLv 7
DefensiveWhen unit has weapon advantage, takes 7 less damage.
LeifLv 16
CombatGrants Hit+10 at a cost of Ddg-10 when using an art.
BylethLv 4
CombatGrants Hit+15 at a cost of Ddg-10 when using an art.
BylethLv 6
CombatGrants Hit+20 at a cost of Ddg-10 when using an art.
BylethLv 7
CombatGrants Hit+25 at a cost of Ddg-10 when using an art.
BylethLv 12
CombatGrants Hit+30 at a cost of Ddg-10 when using an art.
BylethLv 14
MovementUse to attack an adjacent foe, then move 1 space away; foe moves to your previous space. Usable whichever of the three Emblems is active.
EdelgardLv 1
SupportMake chosen ally more likely to be targeted for 1 turn (removed after 3 hits).
SorenLv 1
DefensiveGrants Avo+10.
MarthLv 1
DefensiveGrants Avo+15.
MarthLv 4
DefensiveGrants Avo+20.
MarthLv 9
DefensiveGrants Avo+25.
MarthLv 14
DefensiveGrants Avo+30.
MarthLv 19
DefensiveIf foe uses an axe, unit takes 1 less damage.
HectorLv 4
DefensiveIf foe uses an axe, unit takes 2 less damage.
HectorLv 9
DefensiveIf foe uses an axe, unit takes 3 less damage.
HectorLv 13
DefensiveIf foe uses an axe, unit takes 4 less damage.
HectorLv 17
DefensiveIf foe uses an axe, unit takes 5 less damage.
HectorLv 19
CombatGrants Atk+2 at a cost of Avo-10 when using an axe.
IkeLv 4
CombatGrants Atk+4 at a cost of Avo-10 when using an axe.
IkeLv 7
CombatGrants Atk+6 at a cost of Avo-10 when using an axe.
IkeLv 12
CombatGrants Atk+8 at a cost of Avo-10 when using an axe.
IkeLv 14
CombatGrants Atk+10 at a cost of Avo-10 when using an axe.
IkeLv 17
CombatWhen attacking a broken foe with a tome, chance foe remains broken (Trigger% = (Spd - foe Spd)×5, max 50).
SorenLv 13
UtilityBook advances 1 stage (max 5) for each consecutive round the unit uses Wait; reverts to base if the effect triggers. Effects trigger when the unit initiates combat and stack in order. [Book I: Seal] Freezes foe after combat. [Book II: Flame] Also sets foe's space on fire. [Book III: Death] Also deals 10 damage. [Book IV: Dream] Also restores HP equal to damage dealt. [Book V: Science] The healing also covers adjacent allies.
VeronicaLv 3
DefensiveGrants Avo+10 at a cost of Crit-10 when using a bow.
LucinaLv 4
DefensiveGrants Avo+15 at a cost of Crit-10 when using a bow.
LucinaLv 7
DefensiveGrants Avo+20 at a cost of Crit-10 when using a bow.
LucinaLv 12
DefensiveGrants Avo+25 at a cost of Crit-10 when using a bow.
LucinaLv 14
DefensiveGrants Avo+30 at a cost of Crit-10 when using a bow.
LucinaLv 17
CombatGrants Hit+10 at a cost of Ddg-10 when using a bow.
LynLv 4
CombatGrants Hit+15 at a cost of Ddg-10 when using a bow.
LynLv 7
CombatGrants Hit+20 at a cost of Ddg-10 when using a bow.
LynLv 12
CombatGrants Hit+25 at a cost of Ddg-10 when using a bow.
LynLv 14
CombatGrants Hit+30 at a cost of Ddg-10 when using a bow.
LynLv 17
DefensiveIf foe uses a bow, unit takes 1 less damage.
EdelgardLv 4
DefensiveIf foe uses a bow, unit takes 2 less damage.
EdelgardLv 8
DefensiveIf foe uses a bow, unit takes 3 less damage.
EdelgardLv 14
DefensiveIf foe uses a bow, unit takes 4 less damage.
EdelgardLv 17
DefensiveIf foe uses a bow, unit takes 5 less damage.
EdelgardLv 19
CombatIf unit’s attack breaks foe, unit makes an extra attack at 50% damage.
MarthLv 3
CombatWhile making a physical attack, critical hits deal +33% damage.
ChromLv 8
Stat BoostGrants Bld+3.
LeifLv 1
Stat BoostGrants Bld+4.
LeifLv 6
Stat BoostGrants Bld+5.
LeifLv 14
MovementUnit can move 2 spaces after acting.
SigurdLv 1
MovementUnit can move 3 spaces after acting.
SigurdLv 13
CombatIf unit’s attack triggers a chain attack, increases chain accuracy to 90%.
ChromLv 13
CombatIf initiating combat and lands a crit, deals 5 damage post-combat.
CamillaLv 4
CombatIf initiating combat and lands a crit, deals 10 damage post-combat.
CamillaLv 18
Stat BoostGrants Def+1.
IkeLv 1
Stat BoostGrants Def+2.
IkeLv 2
Stat BoostGrants Def+3.
IkeLv 8
Stat BoostGrants Def+4.
IkeLv 16
Stat BoostGrants Def+5.
IkeLv 19
UtilityBreak destructible terrain in one blow when using Destroy.
IkeLv 1
UtilityCures poison at start of turn.
CamillaLv 8
Stat BoostGrants Dex+1.
LucinaLv 1
Stat BoostGrants Dex+2.
LucinaLv 2
Stat BoostGrants Dex+3.
LucinaLv 9
Stat BoostGrants Dex+4.
LucinaLv 16
Stat BoostGrants Dex+5.
LucinaLv 19
CombatMay turn a missed attack into a hit (Trigger 30%, +1% per 1 Lck).
BylethLv 1
CombatMay turn a missed attack into a hit (Trigger 50%, +1% per 1 Lck).
BylethLv 18
DefensiveGrants Ddg+10.
EirikaLv 1
DefensiveGrants Ddg+15.
EirikaLv 4
DefensiveGrants Ddg+20.
EirikaLv 8
DefensiveGrants Ddg+25.
EirikaLv 14
DefensiveGrants Ddg+30.
EirikaLv 19
CombatIf initiating combat, inflicts -4 to all foe stats after combat (shrinks by 1 each turn).
CorrinLv 8
SupportIf able to chain attack when allies attack reachable foes, may do so (Trigger 35%).
LucinaLv 3
SupportIf able to chain attack when allies attack reachable foes, may do so (Trigger 70%).
LucinaLv 18
DefensiveGrants a bonus to Avo that increases with support level with adjacent allies (max +90).
LucinaLv 13
UtilityWhen unit eats a packed lunch, its engage meter is maxed.
CelicaLv 8
DefensiveUnit takes 3 less damage.
EirikaLv 3
DefensiveUnit takes 5 less damage.
EirikaLv 18
SupportAt start of player phase, if allies adjacent, grants Def/Res+3 to you and them for 1 turn.
TikiLv 3
SupportAt start of player phase, if allies adjacent, grants Def/Res+5 to you and them for 1 turn.
TikiLv 16
UtilityAfter action or wait in terrain effect (fire/miasma), clears it and recovers 10 HP.
CamillaLv 12
UtilityGrants immunity to freeze.
SigurdLv 7
SupportWhen unit heals an ally with a staff, unit also recovers HP equal to 50% healed.
MicaiahLv 3
CombatWhen making a physical attack, excess Wt over Bld adds to damage (max +5).
HectorLv 8
CombatGrants Hit+10.
SigurdLv 1
CombatGrants Hit+15.
SigurdLv 4
CombatGrants Hit+20.
SigurdLv 12
CombatGrants Hit+25.
SigurdLv 16
CombatGrants Hit+30.
SigurdLv 19
DefensiveIf unit had ≥30% HP at combat start, survives with at least 1 HP.
RoyLv 1
DefensiveIf unit had ≥20% HP at combat start, survives with at least 1 HP.
RoyLv 8
DefensiveIf unit had ≥10% HP at combat start, survives with at least 1 HP.
RoyLv 13
DefensiveIf unit had ≥2 HP at combat start, survives with at least 1 HP.
RoyLv 18
DefensiveIf a Corrupted attacks unit, deals 10% of damage taken back.
CelicaLv 1
DefensiveIf a Corrupted attacks unit, deals 30% of damage taken back.
CelicaLv 12
DefensiveIf a Corrupted attacks unit, deals 50% of damage taken back.
CelicaLv 18
Stat BoostGrants max HP+5.
CorrinLv 1
Stat BoostGrants max HP+7.
CorrinLv 2
Stat BoostGrants max HP+10.
CorrinLv 9
Stat BoostGrants max HP+12.
CorrinLv 16
Stat BoostGrants max HP+15.
CorrinLv 19
Stat BoostGrants HP+2 and Lck+2.
TikiLv 2
Stat BoostGrants HP+4 and Lck+4.
TikiLv 7
Stat BoostGrants HP+6 and Lck+6.
TikiLv 12
Stat BoostGrants HP+8 and Lck+8.
TikiLv 15
Stat BoostGrants HP+10 and Lck+10.
TikiLv 18
CombatWhen dealing Effective damage, deal +5 extra.
SorenLv 9
CombatWhen dealing Effective damage, deal +7 extra.
SorenLv 18
DefensiveIf foe uses a knife, unit takes 1 less damage.
VeronicaLv 4
DefensiveIf foe uses a knife, unit takes 2 less damage.
VeronicaLv 9
DefensiveIf foe uses a knife, unit takes 3 less damage.
VeronicaLv 13
DefensiveIf foe uses a knife, unit takes 4 less damage.
VeronicaLv 17
DefensiveIf foe uses a knife, unit takes 5 less damage.
VeronicaLv 19
DefensiveGrants Hit/Avo+3 when using a knife.
LeifLv 4
DefensiveGrants Hit/Avo+5 when using a knife.
LeifLv 9
DefensiveGrants Hit/Avo+7 when using a knife.
LeifLv 13
DefensiveGrants Hit/Avo+10 when using a knife.
LeifLv 17
DefensiveGrants Hit/Avo+15 when using a knife.
LeifLv 19
DefensiveGrants Avo+10 at a cost of Crit-10 when using a lance.
EirikaLv 2
DefensiveGrants Avo+15 at a cost of Crit-10 when using a lance.
EirikaLv 7
DefensiveGrants Avo+20 at a cost of Crit-10 when using a lance.
EirikaLv 12
DefensiveGrants Avo+25 at a cost of Crit-10 when using a lance.
EirikaLv 16
DefensiveGrants Avo+30 at a cost of Crit-10 when using a lance.
EirikaLv 17
DefensiveIf foe uses a lance, unit takes 1 less damage.
CamillaLv 2
DefensiveIf foe uses a lance, unit takes 2 less damage.
CamillaLv 7
DefensiveIf foe uses a lance, unit takes 3 less damage.
CamillaLv 13
DefensiveIf foe uses a lance, unit takes 4 less damage.
CamillaLv 16
DefensiveIf foe uses a lance, unit takes 5 less damage.
CamillaLv 19
CombatGrants Atk+2 at a cost of Avo-10 when using a lance.
SigurdLv 2
CombatGrants Atk+4 at a cost of Avo-10 when using a lance.
SigurdLv 6
CombatGrants Atk+6 at a cost of Avo-10 when using a lance.
SigurdLv 8
CombatGrants Atk+8 at a cost of Avo-10 when using a lance.
SigurdLv 14
CombatGrants Atk+10 at a cost of Avo-10 when using a lance.
SigurdLv 18
UtilityWhen defeating a higher-level foe, grants +1 Level until end of battle (max +3).
VeronicaLv 8
DefensiveIf waiting, restores 20 HP and heals status effects.
TikiLv 8
DefensiveIf waiting, restores 30 HP and heals status effects.
TikiLv 14
DefensiveIf waiting, restores 40 HP and heals status effects.
TikiLv 19
DefensiveIf unit initiates combat, halves chance of receiving a critical hit.
TikiLv 10
UtilityIncreases unit’s earned EXP by 20%.
EdelgardLv 3
SupportAfter action or wait next to ally, may find an item and increase support (Trigger Lck%).
BylethLv 13
Stat BoostGrants Lck+2.
BylethLv 1
Stat BoostGrants Lck+4.
BylethLv 2
Stat BoostGrants Lck+6.
BylethLv 8
Stat BoostGrants Lck+8.
BylethLv 16
Stat BoostGrants Lck+10.
BylethLv 17
Stat BoostGrants Lck+12.
BylethLv 19
CombatIf initiating with physical attack, deals extra damage = 20% of foe’s Def.
EirikaLv 1
CombatIf initiating with physical attack, deals extra damage = 30% of foe’s Def.
EirikaLv 13
Stat BoostGrants Mag+1 and Dex+1.
VeronicaLv 2
Stat BoostGrants Mag+2 and Dex+2.
VeronicaLv 7
Stat BoostGrants Mag+3 and Dex+3.
VeronicaLv 12
Stat BoostGrants Mag+4 and Dex+4.
VeronicaLv 14
Stat BoostGrants Mag+5 and Dex+5.
VeronicaLv 18
Stat BoostGrants Mag+1 and Res+1.
SorenLv 2
Stat BoostGrants Mag+2 and Res+2.
SorenLv 7
Stat BoostGrants Mag+3 and Res+3.
SorenLv 12
Stat BoostGrants Mag+4 and Res+4.
SorenLv 14
Stat BoostGrants Mag+5 and Res+5.
SorenLv 18
Stat BoostGrants Mag+2.
CelicaLv 1
Stat BoostGrants Mag+3.
CelicaLv 2
Stat BoostGrants Mag+4.
CelicaLv 13
Stat BoostGrants Mag+5.
CelicaLv 19
DefensiveIf foe uses a tome, unit takes 1 less damage.
SorenLv 3
DefensiveIf foe uses a tome, unit takes 2 less damage.
SorenLv 8
DefensiveIf foe uses a tome, unit takes 3 less damage.
SorenLv 13
DefensiveIf foe uses a tome, unit takes 4 less damage.
SorenLv 17
DefensiveIf foe uses a tome, unit takes 5 less damage.
SorenLv 19
SupportGrants a 1.2× EXP modifier to unit and adjacent allies.
BylethLv 3
CombatGrants Atk+1 to first attack for each space moved before (max +10).
SigurdLv 3
CombatGrants Atk+1 to first attack for each space moved.
SigurdLv 17
DefensivePrevents damage from foes’ chain attacks against unit.
CorrinLv 13
DefensiveIf unit initiates combat, grants Avo+15 during combat. Avo increases with high Spd ([+1 Avoid per 4 Spd]).
MarthLv 1
DefensiveIf unit initiates combat, grants Avo+30 during combat. Avo increases with high Spd ([+1 Avoid per 4 Spd]).
MarthLv 16
SupportAfter action or wait, restores 5 HP to adjacent allies and slightly increases support.
CorrinLv 3
SupportAfter action or wait, restores 10 HP to adjacent allies and slightly increases support.
CorrinLv 18
CombatIf HP ≥80% and foe initiates combat, always follow up.
HectorLv 1
CombatIf HP ≥60% and foe initiates combat, always follow up.
HectorLv 16
SupportUse to grant adjacent allies +3 to all seven basic stats for 1 turn.
ChromLv 4
SupportUse to grant allies within 2 spaces +3 to all seven basic stats for 1 turn.
ChromLv 18
MovementUse to move an adjacent ally to the opposite side of unit.
IkeLv 3
CombatIf HP not full, adds 30% of lost HP to Atk.
VeronicaLv 1
CombatIf HP not full, adds 50% of lost HP to Atk.
VeronicaLv 18
Stat BoostGrants Res+2.
MicaiahLv 1
Stat BoostGrants Res+3.
MicaiahLv 4
Stat BoostGrants Res+4.
MicaiahLv 14
Stat BoostGrants Res+5.
MicaiahLv 19
DefensiveIf HP ≤75% after combat, grants Def/Res+5 while HP remains <75%.
IkeLv 1
DefensiveIf HP ≤75% after combat, grants Def/Res+7 while HP remains <75%.
IkeLv 18
CombatWhen equipped with a tome and HP is 2 or more, loses 1 HP at start of combat and deals +2 damage.
CelicaLv 3
CombatWhen equipped with a tome and HP is 2 or more, loses 1 HP at start of combat and deals +3 damage.
CelicaLv 16
UtilityGrants immunity to silence.
MicaiahLv 7
UtilityGrants +20 SP per defeated foe, even with no emblem equipped.
VeronicaLv 13
Stat BoostGrants Spd+1 and Dex+1.
ChromLv 2
Stat BoostGrants Spd+2 and Dex+2.
ChromLv 7
Stat BoostGrants Spd+3 and Dex+3.
ChromLv 12
Stat BoostGrants Spd+4 and Dex+4.
ChromLv 14
Stat BoostGrants Spd+5 and Dex+5.
ChromLv 18
Stat BoostGrants Spd+1 and Res+1.
CamillaLv 1
Stat BoostGrants Spd+2 and Res+2.
CamillaLv 3
Stat BoostGrants Spd+3 and Res+3.
CamillaLv 9
Stat BoostGrants Spd+4 and Res+4.
CamillaLv 14
Stat BoostGrants Spd+5 and Res+5.
CamillaLv 18
DefensiveIf foe uses a special attack, unit takes 1 less damage.
TikiLv 4
DefensiveIf foe uses a special attack, unit takes 2 less damage.
TikiLv 9
DefensiveIf foe uses a special attack, unit takes 3 less damage.
TikiLv 13
DefensiveIf foe uses a special attack, unit takes 4 less damage.
TikiLv 17
DefensiveIf foe uses a special attack, unit takes 5 less damage.
TikiLv 19
Stat BoostGrants Spd+1.
LynLv 1
Stat BoostGrants Spd+2.
LynLv 2
Stat BoostGrants Spd+3.
LynLv 9
Stat BoostGrants Spd+4.
LynLv 16
Stat BoostGrants Spd+5.
LynLv 19
CombatGrants stacking Spd+2 each time unit defeats a foe when initiating combat (max +10).
LynLv 3
SupportGrants Hit+10 when using a staff. Staves also heal +3 HP.
MicaiahLv 2
SupportGrants Hit+15 when using a staff. Staves also heal +5 HP.
MicaiahLv 8
SupportGrants Hit+20 when using a staff. Staves also heal +7 HP.
MicaiahLv 12
SupportGrants Hit+25 when using a staff. Staves also heal +10 HP.
MicaiahLv 16
SupportGrants Hit+30 when using a staff. Staves also heal +15 HP.
MicaiahLv 17
UtilityGrants unit enhanced stat growth when leveling (adds +15% to final growth).
TikiLv 1
Stat BoostGrants Str+1 and Def+1.
HectorLv 2
Stat BoostGrants Str+2 and Def+2.
HectorLv 7
Stat BoostGrants Str+3 and Def+3.
HectorLv 12
Stat BoostGrants Str+4 and Def+4.
HectorLv 14
Stat BoostGrants Str+5 and Def+5.
HectorLv 18
Stat BoostGrants Str+1 and Dex+1.
EdelgardLv 2
Stat BoostGrants Str+2 and Dex+2.
EdelgardLv 7
Stat BoostGrants Str+3 and Dex+3.
EdelgardLv 12
Stat BoostGrants Str+4 and Dex+4.
EdelgardLv 16
Stat BoostGrants Str+5 and Dex+5.
EdelgardLv 18
Stat BoostGrants Str+1.
RoyLv 1
Stat BoostGrants Str+2.
RoyLv 2
Stat BoostGrants Str+3.
RoyLv 9
Stat BoostGrants Str+4.
RoyLv 14
Stat BoostGrants Str+5.
RoyLv 17
Stat BoostGrants Str+6.
RoyLv 19
CombatIf initiating from terrain with Avo bonus, foe cannot counterattack.
ChromLv 1
DefensiveGrants Avo+10 at a cost of Crit-10 when using a sword.
MarthLv 2
DefensiveGrants Avo+15 at a cost of Crit-10 when using a sword.
MarthLv 6
DefensiveGrants Avo+20 at a cost of Crit-10 when using a sword.
MarthLv 8
DefensiveGrants Avo+25 at a cost of Crit-10 when using a sword.
MarthLv 13
DefensiveGrants Avo+30 at a cost of Crit-10 when using a sword.
MarthLv 17
CombatGrants Hit+10 at a cost of Ddg-10 when using a sword.
CorrinLv 4
CombatGrants Hit+15 at a cost of Ddg-10 when using a sword.
CorrinLv 7
CombatGrants Hit+20 at a cost of Ddg-10 when using a sword.
CorrinLv 12
CombatGrants Hit+25 at a cost of Ddg-10 when using a sword.
CorrinLv 14
CombatGrants Hit+30 at a cost of Ddg-10 when using a sword.
CorrinLv 17
DefensiveIf foe uses a sword, unit takes 1 less damage.
ChromLv 3
DefensiveIf foe uses a sword, unit takes 2 less damage.
ChromLv 9
DefensiveIf foe uses a sword, unit takes 3 less damage.
ChromLv 13
DefensiveIf foe uses a sword, unit takes 4 less damage.
ChromLv 17
DefensiveIf foe uses a sword, unit takes 5 less damage.
ChromLv 19
CombatGrants Atk+2 at a cost of Avo-10 when using a sword.
RoyLv 4
CombatGrants Atk+4 at a cost of Avo-10 when using a sword.
RoyLv 7
CombatGrants Atk+6 at a cost of Avo-10 when using a sword.
RoyLv 9
CombatGrants Atk+8 at a cost of Avo-10 when using a sword.
RoyLv 12
CombatGrants Atk+10 at a cost of Avo-10 when using a sword.
RoyLv 16
DefensiveGrants Hit/Avo+3 when using a tome.
CelicaLv 4
DefensiveGrants Hit/Avo+5 when using a tome.
CelicaLv 7
DefensiveGrants Hit/Avo+7 when using a tome.
CelicaLv 9
DefensiveGrants Hit/Avo+10 when using a tome.
CelicaLv 14
DefensiveGrants Hit/Avo+15 when using a tome.
CelicaLv 17
DefensiveAt start of player phase, if HP ≤20%, restores 20% of max HP.
MarthLv 7
DefensiveAt start of player phase, if HP ≤30%, restores 30% of max HP.
MarthLv 12
DefensiveAt start of player phase, if HP ≤40%, restores 40% of max HP.
MarthLv 18
CombatIf HP ≤25% and foe initiates combat, counters before foe’s first attack.
LeifLv 3
CombatIf HP ≤50% and foe initiates combat, counters before foe’s first attack.
LeifLv 12
CombatIf HP ≤75% and foe initiates combat, counters before foe’s first attack.
LeifLv 18
CombatIf initiating combat with same weapon type as synced Emblem (or if engaged), grants Atk+5.
EdelgardLv 12
CombatIf initiating combat with same weapon type as synced Emblem (or if engaged), grants Atk+7.
EdelgardLv 17
CombatAt start of combat, grants Crit+1 for each HP lost (max +30).
IkeLv 13