All Emblems
Name: A to Z
277 of 345 skills
277 of 345 skills
Adaptability

Adaptability

Defensive

When hit, grants Def+2 (physical) or Res+2 (magic) after combat; lasts until end of battle or until activated again.

350SP
HectorLv 3
Adaptability+

Adaptability+

Defensive

When hit, grants Def+3 (physical) or Res+3 (magic) after combat; lasts until end of battle or until activated again.

700SP
HectorLv 19
Advance

Advance

Movement

Use to move 1 space toward a foe 2 spaces away and attack.

500SP
RoyLv 3
Alacrity

Alacrity

Combat

If Spd advantage ≥9 when initiating combat, follow-up before foe can counter.

1,000SP
LynLv 1
Alacrity+

Alacrity+

Combat

If Spd advantage ≥7 when initiating combat, follow-up before foe can counter.

2,000SP
LynLv 13
Alacrity++

Alacrity++

Combat

If Spd advantage ≥5 when initiating combat, follow-up before foe can counter.

3,000SP
LynLv 18
Anima Focus

Anima Focus

Combat

When using tomes, inflicts Def-3 with fire, Hit-20 with thunder, or Mov-2 with wind magic for 1 turn.

800SP
SorenLv 4
Arms Shield

Arms Shield

Defensive

When unit has weapon advantage, takes 3 less damage.

200SP
LeifLv 1
Arms Shield+

Arms Shield+

Defensive

When unit has weapon advantage, takes 5 less damage.

400SP
LeifLv 7
Arms Shield++

Arms Shield++

Defensive

When unit has weapon advantage, takes 7 less damage.

600SP
LeifLv 16
Art Focus 1

Art Focus 1

Combat

Grants Hit+10 at a cost of Ddg-10 when using an art.

100SP
BylethLv 4
Art Focus 2

Art Focus 2

Combat

Grants Hit+15 at a cost of Ddg-10 when using an art.

300SP
BylethLv 6
Art Focus 3

Art Focus 3

Combat

Grants Hit+20 at a cost of Ddg-10 when using an art.

500SP
BylethLv 7
Art Focus 4

Art Focus 4

Combat

Grants Hit+25 at a cost of Ddg-10 when using an art.

700SP
BylethLv 12
Art Focus 5

Art Focus 5

Combat

Grants Hit+30 at a cost of Ddg-10 when using an art.

1,000SP
BylethLv 14
Assembly Gambit

Assembly Gambit

Movement

Use to attack an adjacent foe, then move 1 space away; foe moves to your previous space. Usable whichever of the three Emblems is active.

1,500SP
EdelgardLv 1
Assign Decoy

Assign Decoy

Support

Make chosen ally more likely to be targeted for 1 turn (removed after 3 hits).

1,500SP
SorenLv 1
Avoid +10

Avoid +10

Defensive

Grants Avo+10.

500SP
MarthLv 1
Avoid +15

Avoid +15

Defensive

Grants Avo+15.

1,500SP
MarthLv 4
Avoid +20

Avoid +20

Defensive

Grants Avo+20.

2,500SP
MarthLv 9
Avoid +25

Avoid +25

Defensive

Grants Avo+25.

3,500SP
MarthLv 14
Avoid +30

Avoid +30

Defensive

Grants Avo+30.

4,500SP
MarthLv 19
Axe Guard 1

Axe Guard 1

Defensive

If foe uses an axe, unit takes 1 less damage.

200SP
HectorLv 4
Axe Guard 2

Axe Guard 2

Defensive

If foe uses an axe, unit takes 2 less damage.

400SP
HectorLv 9
Axe Guard 3

Axe Guard 3

Defensive

If foe uses an axe, unit takes 3 less damage.

600SP
HectorLv 13
Axe Guard 4

Axe Guard 4

Defensive

If foe uses an axe, unit takes 4 less damage.

800SP
HectorLv 17
Axe Guard 5

Axe Guard 5

Defensive

If foe uses an axe, unit takes 5 less damage.

1,000SP
HectorLv 19
Axe Power 1

Axe Power 1

Combat

Grants Atk+2 at a cost of Avo-10 when using an axe.

1,000SP
IkeLv 4
Axe Power 2

Axe Power 2

Combat

Grants Atk+4 at a cost of Avo-10 when using an axe.

2,000SP
IkeLv 7
Axe Power 3

Axe Power 3

Combat

Grants Atk+6 at a cost of Avo-10 when using an axe.

3,000SP
IkeLv 12
Axe Power 4

Axe Power 4

Combat

Grants Atk+8 at a cost of Avo-10 when using an axe.

4,000SP
IkeLv 14
Axe Power 5

Axe Power 5

Combat

Grants Atk+10 at a cost of Avo-10 when using an axe.

5,000SP
IkeLv 17
Block Recovery

Block Recovery

Combat

When attacking a broken foe with a tome, chance foe remains broken (Trigger% = (Spd - foe Spd)×5, max 50).

1,500SP
SorenLv 13
Book of Worlds

Book of Worlds

Utility

Book advances 1 stage (max 5) for each consecutive round the unit uses Wait; reverts to base if the effect triggers. Effects trigger when the unit initiates combat and stack in order. [Book I: Seal] Freezes foe after combat. [Book II: Flame] Also sets foe's space on fire. [Book III: Death] Also deals 10 damage. [Book IV: Dream] Also restores HP equal to damage dealt. [Book V: Science] The healing also covers adjacent allies.

300SP
VeronicaLv 3
Bow Agility 1

Bow Agility 1

Defensive

Grants Avo+10 at a cost of Crit-10 when using a bow.

500SP
LucinaLv 4
Bow Agility 2

Bow Agility 2

Defensive

Grants Avo+15 at a cost of Crit-10 when using a bow.

1,000SP
LucinaLv 7
Bow Agility 3

Bow Agility 3

Defensive

Grants Avo+20 at a cost of Crit-10 when using a bow.

2,000SP
LucinaLv 12
Bow Agility 4

Bow Agility 4

Defensive

Grants Avo+25 at a cost of Crit-10 when using a bow.

3,000SP
LucinaLv 14
Bow Agility 5

Bow Agility 5

Defensive

Grants Avo+30 at a cost of Crit-10 when using a bow.

4,000SP
LucinaLv 17
Bow Focus 1

Bow Focus 1

Combat

Grants Hit+10 at a cost of Ddg-10 when using a bow.

100SP
LynLv 4
Bow Focus 2

Bow Focus 2

Combat

Grants Hit+15 at a cost of Ddg-10 when using a bow.

300SP
LynLv 7
Bow Focus 3

Bow Focus 3

Combat

Grants Hit+20 at a cost of Ddg-10 when using a bow.

500SP
LynLv 12
Bow Focus 4

Bow Focus 4

Combat

Grants Hit+25 at a cost of Ddg-10 when using a bow.

700SP
LynLv 14
Bow Focus 5

Bow Focus 5

Combat

Grants Hit+30 at a cost of Ddg-10 when using a bow.

1,000SP
LynLv 17
Bow Guard 1

Bow Guard 1

Defensive

If foe uses a bow, unit takes 1 less damage.

200SP
EdelgardLv 4
Bow Guard 2

Bow Guard 2

Defensive

If foe uses a bow, unit takes 2 less damage.

400SP
EdelgardLv 8
Bow Guard 3

Bow Guard 3

Defensive

If foe uses a bow, unit takes 3 less damage.

600SP
EdelgardLv 14
Bow Guard 4

Bow Guard 4

Defensive

If foe uses a bow, unit takes 4 less damage.

800SP
EdelgardLv 17
Bow Guard 5

Bow Guard 5

Defensive

If foe uses a bow, unit takes 5 less damage.

1,000SP
EdelgardLv 19
Break Defenses

Break Defenses

Combat

If unit’s attack breaks foe, unit makes an extra attack at 50% damage.

2,000SP
MarthLv 3
Brute Force

Brute Force

Combat

While making a physical attack, critical hits deal +33% damage.

1,500SP
ChromLv 8
Build +3

Build +3

Stat Boost

Grants Bld+3.

500SP
LeifLv 1
Build +4

Build +4

Stat Boost

Grants Bld+4.

1,000SP
LeifLv 6
Build +5

Build +5

Stat Boost

Grants Bld+5.

2,000SP
LeifLv 14
Canter

Canter

Movement

Unit can move 2 spaces after acting.

1,000SP
SigurdLv 1
Canter+

Canter+

Movement

Unit can move 3 spaces after acting.

2,000SP
SigurdLv 13
Charm

Charm

Combat

If unit’s attack triggers a chain attack, increases chain accuracy to 90%.

800SP
ChromLv 13
Decisive Strike

Decisive Strike

Combat

If initiating combat and lands a crit, deals 5 damage post-combat.

500SP
CamillaLv 4
Decisive Strike+

Decisive Strike+

Combat

If initiating combat and lands a crit, deals 10 damage post-combat.

1,000SP
CamillaLv 18
Defense +1

Defense +1

Stat Boost

Grants Def+1.

100SP
IkeLv 1
Defense +2

Defense +2

Stat Boost

Grants Def+2.

300SP
IkeLv 2
Defense +3

Defense +3

Stat Boost

Grants Def+3.

500SP
IkeLv 8
Defense +4

Defense +4

Stat Boost

Grants Def+4.

1,000SP
IkeLv 16
Defense +5

Defense +5

Stat Boost

Grants Def+5.

2,000SP
IkeLv 19
Demolish

Demolish

Utility

Break destructible terrain in one blow when using Destroy.

200SP
IkeLv 1
Detoxify

Detoxify

Utility

Cures poison at start of turn.

250SP
CamillaLv 8
Dexterity +1

Dexterity +1

Stat Boost

Grants Dex+1.

100SP
LucinaLv 1
Dexterity +2

Dexterity +2

Stat Boost

Grants Dex+2.

300SP
LucinaLv 2
Dexterity +3

Dexterity +3

Stat Boost

Grants Dex+3.

500SP
LucinaLv 9
Dexterity +4

Dexterity +4

Stat Boost

Grants Dex+4.

1,000SP
LucinaLv 16
Dexterity +5

Dexterity +5

Stat Boost

Grants Dex+5.

2,000SP
LucinaLv 19
Divine Pulse

Divine Pulse

Combat

May turn a missed attack into a hit (Trigger 30%, +1% per 1 Lck).

250SP
BylethLv 1
Divine Pulse+

Divine Pulse+

Combat

May turn a missed attack into a hit (Trigger 50%, +1% per 1 Lck).

500SP
BylethLv 18
Dodge +10

Dodge +10

Defensive

Grants Ddg+10.

500SP
EirikaLv 1
Dodge +15

Dodge +15

Defensive

Grants Ddg+15.

1,000SP
EirikaLv 4
Dodge +20

Dodge +20

Defensive

Grants Ddg+20.

1,500SP
EirikaLv 8
Dodge +25

Dodge +25

Defensive

Grants Ddg+25.

2,000SP
EirikaLv 14
Dodge +30

Dodge +30

Defensive

Grants Ddg+30.

2,500SP
EirikaLv 19
Draconic Hex

Draconic Hex

Combat

If initiating combat, inflicts -4 to all foe stats after combat (shrinks by 1 each turn).

2,000SP
CorrinLv 8
Dual Assist

Dual Assist

Support

If able to chain attack when allies attack reachable foes, may do so (Trigger 35%).

1,000SP
LucinaLv 3
Dual Assist+

Dual Assist+

Support

If able to chain attack when allies attack reachable foes, may do so (Trigger 70%).

2,000SP
LucinaLv 18
Dual Support

Dual Support

Defensive

Grants a bonus to Avo that increases with support level with adjacent allies (max +90).

2,000SP
LucinaLv 13
Favorite Food

Favorite Food

Utility

When unit eats a packed lunch, its engage meter is maxed.

200SP
CelicaLv 8
Gentility

Gentility

Defensive

Unit takes 3 less damage.

2,000SP
EirikaLv 3
Gentility+

Gentility+

Defensive

Unit takes 5 less damage.

3,000SP
EirikaLv 18
Geosphere

Geosphere

Support

At start of player phase, if allies adjacent, grants Def/Res+3 to you and them for 1 turn.

500SP
TikiLv 3
Geosphere+

Geosphere+

Support

At start of player phase, if allies adjacent, grants Def/Res+5 to you and them for 1 turn.

1,000SP
TikiLv 16
Groundswell

Groundswell

Utility

After action or wait in terrain effect (fire/miasma), clears it and recovers 10 HP.

500SP
CamillaLv 12
Headlong Rush

Headlong Rush

Utility

Grants immunity to freeze.

200SP
SigurdLv 7
Healing Light

Healing Light

Support

When unit heals an ally with a staff, unit also recovers HP equal to 50% healed.

200SP
MicaiahLv 3
Heavy Attack

Heavy Attack

Combat

When making a physical attack, excess Wt over Bld adds to damage (max +5).

3,000SP
HectorLv 8
Hit +10

Hit +10

Combat

Grants Hit+10.

500SP
SigurdLv 1
Hit +15

Hit +15

Combat

Grants Hit+15.

1,000SP
SigurdLv 4
Hit +20

Hit +20

Combat

Grants Hit+20.

1,500SP
SigurdLv 12
Hit +25

Hit +25

Combat

Grants Hit+25.

2,000SP
SigurdLv 16
Hit +30

Hit +30

Combat

Grants Hit+30.

2,500SP
SigurdLv 19
Hold Out

Hold Out

Defensive

If unit had ≥30% HP at combat start, survives with at least 1 HP.

2,000SP
RoyLv 1
Hold Out+

Hold Out+

Defensive

If unit had ≥20% HP at combat start, survives with at least 1 HP.

3,000SP
RoyLv 8
Hold Out++

Hold Out++

Defensive

If unit had ≥10% HP at combat start, survives with at least 1 HP.

4,000SP
RoyLv 13
Hold Out+++

Hold Out+++

Defensive

If unit had ≥2 HP at combat start, survives with at least 1 HP.

5,000SP
RoyLv 18
Holy Stance

Holy Stance

Defensive

If a Corrupted attacks unit, deals 10% of damage taken back.

100SP
CelicaLv 1
Holy Stance+

Holy Stance+

Defensive

If a Corrupted attacks unit, deals 30% of damage taken back.

500SP
CelicaLv 12
Holy Stance++

Holy Stance++

Defensive

If a Corrupted attacks unit, deals 50% of damage taken back.

1,000SP
CelicaLv 18
HP +5

HP +5

Stat Boost

Grants max HP+5.

300SP
CorrinLv 1
HP +7

HP +7

Stat Boost

Grants max HP+7.

500SP
CorrinLv 2
HP +10

HP +10

Stat Boost

Grants max HP+10.

1,000SP
CorrinLv 9
HP +12

HP +12

Stat Boost

Grants max HP+12.

2,000SP
CorrinLv 16
HP +15

HP +15

Stat Boost

Grants max HP+15.

3,000SP
CorrinLv 19
HP/Lck +2

HP/Lck +2

Stat Boost

Grants HP+2 and Lck+2.

200SP
TikiLv 2
HP/Lck +4

HP/Lck +4

Stat Boost

Grants HP+4 and Lck+4.

600SP
TikiLv 7
HP/Lck +6

HP/Lck +6

Stat Boost

Grants HP+6 and Lck+6.

1,100SP
TikiLv 12
HP/Lck +8

HP/Lck +8

Stat Boost

Grants HP+8 and Lck+8.

1,900SP
TikiLv 15
HP/Lck +10

HP/Lck +10

Stat Boost

Grants HP+10 and Lck+10.

3,600SP
TikiLv 18
Keen Insight

Keen Insight

Combat

When dealing Effective damage, deal +5 extra.

1,500SP
SorenLv 9
Keen Insight+

Keen Insight+

Combat

When dealing Effective damage, deal +7 extra.

3,000SP
SorenLv 18
Knife Guard 1

Knife Guard 1

Defensive

If foe uses a knife, unit takes 1 less damage.

200SP
VeronicaLv 4
Knife Guard 2

Knife Guard 2

Defensive

If foe uses a knife, unit takes 2 less damage.

400SP
VeronicaLv 9
Knife Guard 3

Knife Guard 3

Defensive

If foe uses a knife, unit takes 3 less damage.

600SP
VeronicaLv 13
Knife Guard 4

Knife Guard 4

Defensive

If foe uses a knife, unit takes 4 less damage.

800SP
VeronicaLv 17
Knife Guard 5

Knife Guard 5

Defensive

If foe uses a knife, unit takes 5 less damage.

1,000SP
VeronicaLv 19
Knife Precision 1

Knife Precision 1

Defensive

Grants Hit/Avo+3 when using a knife.

100SP
LeifLv 4
Knife Precision 2

Knife Precision 2

Defensive

Grants Hit/Avo+5 when using a knife.

300SP
LeifLv 9
Knife Precision 3

Knife Precision 3

Defensive

Grants Hit/Avo+7 when using a knife.

700SP
LeifLv 13
Knife Precision 4

Knife Precision 4

Defensive

Grants Hit/Avo+10 when using a knife.

1,000SP
LeifLv 17
Knife Precision 5

Knife Precision 5

Defensive

Grants Hit/Avo+15 when using a knife.

2,000SP
LeifLv 19
Lance Agility 1

Lance Agility 1

Defensive

Grants Avo+10 at a cost of Crit-10 when using a lance.

500SP
EirikaLv 2
Lance Agility 2

Lance Agility 2

Defensive

Grants Avo+15 at a cost of Crit-10 when using a lance.

1,000SP
EirikaLv 7
Lance Agility 3

Lance Agility 3

Defensive

Grants Avo+20 at a cost of Crit-10 when using a lance.

2,000SP
EirikaLv 12
Lance Agility 4

Lance Agility 4

Defensive

Grants Avo+25 at a cost of Crit-10 when using a lance.

3,000SP
EirikaLv 16
Lance Agility 5

Lance Agility 5

Defensive

Grants Avo+30 at a cost of Crit-10 when using a lance.

4,000SP
EirikaLv 17
Lance Guard 1

Lance Guard 1

Defensive

If foe uses a lance, unit takes 1 less damage.

200SP
CamillaLv 2
Lance Guard 2

Lance Guard 2

Defensive

If foe uses a lance, unit takes 2 less damage.

400SP
CamillaLv 7
Lance Guard 3

Lance Guard 3

Defensive

If foe uses a lance, unit takes 3 less damage.

600SP
CamillaLv 13
Lance Guard 4

Lance Guard 4

Defensive

If foe uses a lance, unit takes 4 less damage.

800SP
CamillaLv 16
Lance Guard 5

Lance Guard 5

Defensive

If foe uses a lance, unit takes 5 less damage.

1,000SP
CamillaLv 19
Lance Power 1

Lance Power 1

Combat

Grants Atk+2 at a cost of Avo-10 when using a lance.

1,000SP
SigurdLv 2
Lance Power 2

Lance Power 2

Combat

Grants Atk+4 at a cost of Avo-10 when using a lance.

2,000SP
SigurdLv 6
Lance Power 3

Lance Power 3

Combat

Grants Atk+6 at a cost of Avo-10 when using a lance.

3,000SP
SigurdLv 8
Lance Power 4

Lance Power 4

Combat

Grants Atk+8 at a cost of Avo-10 when using a lance.

4,000SP
SigurdLv 14
Lance Power 5

Lance Power 5

Combat

Grants Atk+10 at a cost of Avo-10 when using a lance.

5,000SP
SigurdLv 18
Level Boost

Level Boost

Utility

When defeating a higher-level foe, grants +1 Level until end of battle (max +3).

300SP
VeronicaLv 8
Lifesphere

Lifesphere

Defensive

If waiting, restores 20 HP and heals status effects.

1,000SP
TikiLv 8
Lifesphere+

Lifesphere+

Defensive

If waiting, restores 30 HP and heals status effects.

2,000SP
TikiLv 14
Lifesphere++

Lifesphere++

Defensive

If waiting, restores 40 HP and heals status effects.

3,000SP
TikiLv 19
Lightsphere

Lightsphere

Defensive

If unit initiates combat, halves chance of receiving a critical hit.

900SP
TikiLv 10
Lineage

Lineage

Utility

Increases unit’s earned EXP by 20%.

150SP
EdelgardLv 3
Lost & Found

Lost & Found

Support

After action or wait next to ally, may find an item and increase support (Trigger Lck%).

250SP
BylethLv 13
Luck +2

Luck +2

Stat Boost

Grants Lck+2.

100SP
BylethLv 1
Luck +4

Luck +4

Stat Boost

Grants Lck+4.

300SP
BylethLv 2
Luck +6

Luck +6

Stat Boost

Grants Lck+6.

500SP
BylethLv 8
Luck +8

Luck +8

Stat Boost

Grants Lck+8.

1,000SP
BylethLv 16
Luck +10

Luck +10

Stat Boost

Grants Lck+10.

2,000SP
BylethLv 17
Luck +12

Luck +12

Stat Boost

Grants Lck+12.

3,000SP
BylethLv 19
Lunar Brace

Lunar Brace

Combat

If initiating with physical attack, deals extra damage = 20% of foe’s Def.

3,000SP
EirikaLv 1
Lunar Brace+

Lunar Brace+

Combat

If initiating with physical attack, deals extra damage = 30% of foe’s Def.

5,000SP
EirikaLv 13
Mag/Dex +1

Mag/Dex +1

Stat Boost

Grants Mag+1 and Dex+1.

700SP
VeronicaLv 2
Mag/Dex +2

Mag/Dex +2

Stat Boost

Grants Mag+2 and Dex+2.

1,600SP
VeronicaLv 7
Mag/Dex +3

Mag/Dex +3

Stat Boost

Grants Mag+3 and Dex+3.

4,200SP
VeronicaLv 12
Mag/Dex +4

Mag/Dex +4

Stat Boost

Grants Mag+4 and Dex+4.

6,000SP
VeronicaLv 14
Mag/Dex +5

Mag/Dex +5

Stat Boost

Grants Mag+5 and Dex+5.

8,400SP
VeronicaLv 18
Mag/Res +1

Mag/Res +1

Stat Boost

Grants Mag+1 and Res+1.

700SP
SorenLv 2
Mag/Res +2

Mag/Res +2

Stat Boost

Grants Mag+2 and Res+2.

1,600SP
SorenLv 7
Mag/Res +3

Mag/Res +3

Stat Boost

Grants Mag+3 and Res+3.

4,200SP
SorenLv 12
Mag/Res +4

Mag/Res +4

Stat Boost

Grants Mag+4 and Res+4.

6,000SP
SorenLv 14
Mag/Res +5

Mag/Res +5

Stat Boost

Grants Mag+5 and Res+5.

8,400SP
SorenLv 18
Magic +2

Magic +2

Stat Boost

Grants Mag+2.

1,000SP
CelicaLv 1
Magic +3

Magic +3

Stat Boost

Grants Mag+3.

3,000SP
CelicaLv 2
Magic +4

Magic +4

Stat Boost

Grants Mag+4.

4,000SP
CelicaLv 13
Magic +5

Magic +5

Stat Boost

Grants Mag+5.

5,000SP
CelicaLv 19
Magic Guard 1

Magic Guard 1

Defensive

If foe uses a tome, unit takes 1 less damage.

200SP
SorenLv 3
Magic Guard 2

Magic Guard 2

Defensive

If foe uses a tome, unit takes 2 less damage.

400SP
SorenLv 8
Magic Guard 3

Magic Guard 3

Defensive

If foe uses a tome, unit takes 3 less damage.

600SP
SorenLv 13
Magic Guard 4

Magic Guard 4

Defensive

If foe uses a tome, unit takes 4 less damage.

800SP
SorenLv 17
Magic Guard 5

Magic Guard 5

Defensive

If foe uses a tome, unit takes 5 less damage.

1,000SP
SorenLv 19
Mentorship

Mentorship

Support

Grants a 1.2× EXP modifier to unit and adjacent allies.

250SP
BylethLv 3
Momentum

Momentum

Combat

Grants Atk+1 to first attack for each space moved before (max +10).

1,000SP
SigurdLv 3
Momentum+

Momentum+

Combat

Grants Atk+1 to first attack for each space moved.

2,000SP
SigurdLv 17
Pair Up

Pair Up

Defensive

Prevents damage from foes’ chain attacks against unit.

2,000SP
CorrinLv 13
Perceptive

Perceptive

Defensive

If unit initiates combat, grants Avo+15 during combat. Avo increases with high Spd ([+1 Avoid per 4 Spd]).

250SP
MarthLv 1
Perceptive+

Perceptive+

Defensive

If unit initiates combat, grants Avo+30 during combat. Avo increases with high Spd ([+1 Avoid per 4 Spd]).

500SP
MarthLv 16
Quality Time

Quality Time

Support

After action or wait, restores 5 HP to adjacent allies and slightly increases support.

250SP
CorrinLv 3
Quality Time+

Quality Time+

Support

After action or wait, restores 10 HP to adjacent allies and slightly increases support.

500SP
CorrinLv 18
Quick Riposte

Quick Riposte

Combat

If HP ≥80% and foe initiates combat, always follow up.

2,000SP
HectorLv 1
Quick Riposte+

Quick Riposte+

Combat

If HP ≥60% and foe initiates combat, always follow up.

3,000SP
HectorLv 16
Rally Spectrum

Rally Spectrum

Support

Use to grant adjacent allies +3 to all seven basic stats for 1 turn.

1,500SP
ChromLv 4
Rally Spectrum+

Rally Spectrum+

Support

Use to grant allies within 2 spaces +3 to all seven basic stats for 1 turn.

2,000SP
ChromLv 18
Reposition

Reposition

Movement

Use to move an adjacent ally to the opposite side of unit.

200SP
IkeLv 3
Reprisal

Reprisal

Combat

If HP not full, adds 30% of lost HP to Atk.

5,000SP
VeronicaLv 1
Reprisal+

Reprisal+

Combat

If HP not full, adds 50% of lost HP to Atk.

6,000SP
VeronicaLv 18
Resistance +2

Resistance +2

Stat Boost

Grants Res+2.

300SP
MicaiahLv 1
Resistance +3

Resistance +3

Stat Boost

Grants Res+3.

500SP
MicaiahLv 4
Resistance +4

Resistance +4

Stat Boost

Grants Res+4.

1,000SP
MicaiahLv 14
Resistance +5

Resistance +5

Stat Boost

Grants Res+5.

2,000SP
MicaiahLv 19
Resolve

Resolve

Defensive

If HP ≤75% after combat, grants Def/Res+5 while HP remains <75%.

1,000SP
IkeLv 1
Resolve+

Resolve+

Defensive

If HP ≤75% after combat, grants Def/Res+7 while HP remains <75%.

2,000SP
IkeLv 18
Resonance

Resonance

Combat

When equipped with a tome and HP is 2 or more, loses 1 HP at start of combat and deals +2 damage.

2,000SP
CelicaLv 3
Resonance+

Resonance+

Combat

When equipped with a tome and HP is 2 or more, loses 1 HP at start of combat and deals +3 damage.

3,000SP
CelicaLv 16
Silence Ward

Silence Ward

Utility

Grants immunity to silence.

200SP
MicaiahLv 7
SP Conversion

SP Conversion

Utility

Grants +20 SP per defeated foe, even with no emblem equipped.

300SP
VeronicaLv 13
Spd/Dex +1

Spd/Dex +1

Stat Boost

Grants Spd+1 and Dex+1.

250SP
ChromLv 2
Spd/Dex +2

Spd/Dex +2

Stat Boost

Grants Spd+2 and Dex+2.

700SP
ChromLv 7
Spd/Dex +3

Spd/Dex +3

Stat Boost

Grants Spd+3 and Dex+3.

1,200SP
ChromLv 12
Spd/Dex +4

Spd/Dex +4

Stat Boost

Grants Spd+4 and Dex+4.

2,400SP
ChromLv 14
Spd/Dex +5

Spd/Dex +5

Stat Boost

Grants Spd+5 and Dex+5.

4,800SP
ChromLv 18
Spd/Res +1

Spd/Res +1

Stat Boost

Grants Spd+1 and Res+1.

250SP
CamillaLv 1
Spd/Res +2

Spd/Res +2

Stat Boost

Grants Spd+2 and Res+2.

700SP
CamillaLv 3
Spd/Res +3

Spd/Res +3

Stat Boost

Grants Spd+3 and Res+3.

1,200SP
CamillaLv 9
Spd/Res +4

Spd/Res +4

Stat Boost

Grants Spd+4 and Res+4.

2,400SP
CamillaLv 14
Spd/Res +5

Spd/Res +5

Stat Boost

Grants Spd+5 and Res+5.

4,800SP
CamillaLv 18
Special Guard 1

Special Guard 1

Defensive

If foe uses a special attack, unit takes 1 less damage.

200SP
TikiLv 4
Special Guard 2

Special Guard 2

Defensive

If foe uses a special attack, unit takes 2 less damage.

400SP
TikiLv 9
Special Guard 3

Special Guard 3

Defensive

If foe uses a special attack, unit takes 3 less damage.

600SP
TikiLv 13
Special Guard 4

Special Guard 4

Defensive

If foe uses a special attack, unit takes 4 less damage.

800SP
TikiLv 17
Special Guard 5

Special Guard 5

Defensive

If foe uses a special attack, unit takes 5 less damage.

1,000SP
TikiLv 19
Speed +1

Speed +1

Stat Boost

Grants Spd+1.

100SP
LynLv 1
Speed +2

Speed +2

Stat Boost

Grants Spd+2.

300SP
LynLv 2
Speed +3

Speed +3

Stat Boost

Grants Spd+3.

500SP
LynLv 9
Speed +4

Speed +4

Stat Boost

Grants Spd+4.

1,000SP
LynLv 16
Speed +5

Speed +5

Stat Boost

Grants Spd+5.

2,000SP
LynLv 19
Speedtaker

Speedtaker

Combat

Grants stacking Spd+2 each time unit defeats a foe when initiating combat (max +10).

2,000SP
LynLv 3
Staff Mastery 1

Staff Mastery 1

Support

Grants Hit+10 when using a staff. Staves also heal +3 HP.

100SP
MicaiahLv 2
Staff Mastery 2

Staff Mastery 2

Support

Grants Hit+15 when using a staff. Staves also heal +5 HP.

300SP
MicaiahLv 8
Staff Mastery 3

Staff Mastery 3

Support

Grants Hit+20 when using a staff. Staves also heal +7 HP.

500SP
MicaiahLv 12
Staff Mastery 4

Staff Mastery 4

Support

Grants Hit+25 when using a staff. Staves also heal +10 HP.

700SP
MicaiahLv 16
Staff Mastery 5

Staff Mastery 5

Support

Grants Hit+30 when using a staff. Staves also heal +15 HP.

1,000SP
MicaiahLv 17
Starsphere

Starsphere

Utility

Grants unit enhanced stat growth when leveling (adds +15% to final growth).

1,500SP
TikiLv 1
Str/Def +1

Str/Def +1

Stat Boost

Grants Str+1 and Def+1.

700SP
HectorLv 2
Str/Def +2

Str/Def +2

Stat Boost

Grants Str+2 and Def+2.

1,600SP
HectorLv 7
Str/Def +3

Str/Def +3

Stat Boost

Grants Str+3 and Def+3.

4,200SP
HectorLv 12
Str/Def +4

Str/Def +4

Stat Boost

Grants Str+4 and Def+4.

6,000SP
HectorLv 14
Str/Def +5

Str/Def +5

Stat Boost

Grants Str+5 and Def+5.

8,400SP
HectorLv 18
Str/Dex +1

Str/Dex +1

Stat Boost

Grants Str+1 and Dex+1.

700SP
EdelgardLv 2
Str/Dex +2

Str/Dex +2

Stat Boost

Grants Str+2 and Dex+2.

1,600SP
EdelgardLv 7
Str/Dex +3

Str/Dex +3

Stat Boost

Grants Str+3 and Dex+3.

4,200SP
EdelgardLv 12
Str/Dex +4

Str/Dex +4

Stat Boost

Grants Str+4 and Dex+4.

6,000SP
EdelgardLv 16
Str/Dex +5

Str/Dex +5

Stat Boost

Grants Str+5 and Dex+5.

8,400SP
EdelgardLv 18
Strength +1

Strength +1

Stat Boost

Grants Str+1.

500SP
RoyLv 1
Strength +2

Strength +2

Stat Boost

Grants Str+2.

1,000SP
RoyLv 2
Strength +3

Strength +3

Stat Boost

Grants Str+3.

3,000SP
RoyLv 9
Strength +4

Strength +4

Stat Boost

Grants Str+4.

4,000SP
RoyLv 14
Strength +5

Strength +5

Stat Boost

Grants Str+5.

5,000SP
RoyLv 17
Strength +6

Strength +6

Stat Boost

Grants Str+6.

6,000SP
RoyLv 19
Surprise Attack

Surprise Attack

Combat

If initiating from terrain with Avo bonus, foe cannot counterattack.

3,000SP
ChromLv 1
Sword Agility 1

Sword Agility 1

Defensive

Grants Avo+10 at a cost of Crit-10 when using a sword.

500SP
MarthLv 2
Sword Agility 2

Sword Agility 2

Defensive

Grants Avo+15 at a cost of Crit-10 when using a sword.

1,000SP
MarthLv 6
Sword Agility 3

Sword Agility 3

Defensive

Grants Avo+20 at a cost of Crit-10 when using a sword.

2,000SP
MarthLv 8
Sword Agility 4

Sword Agility 4

Defensive

Grants Avo+25 at a cost of Crit-10 when using a sword.

3,000SP
MarthLv 13
Sword Agility 5

Sword Agility 5

Defensive

Grants Avo+30 at a cost of Crit-10 when using a sword.

4,000SP
MarthLv 17
Sword Focus 1

Sword Focus 1

Combat

Grants Hit+10 at a cost of Ddg-10 when using a sword.

100SP
CorrinLv 4
Sword Focus 2

Sword Focus 2

Combat

Grants Hit+15 at a cost of Ddg-10 when using a sword.

300SP
CorrinLv 7
Sword Focus 3

Sword Focus 3

Combat

Grants Hit+20 at a cost of Ddg-10 when using a sword.

500SP
CorrinLv 12
Sword Focus 4

Sword Focus 4

Combat

Grants Hit+25 at a cost of Ddg-10 when using a sword.

700SP
CorrinLv 14
Sword Focus 5

Sword Focus 5

Combat

Grants Hit+30 at a cost of Ddg-10 when using a sword.

1,000SP
CorrinLv 17
Sword Guard 1

Sword Guard 1

Defensive

If foe uses a sword, unit takes 1 less damage.

200SP
ChromLv 3
Sword Guard 2

Sword Guard 2

Defensive

If foe uses a sword, unit takes 2 less damage.

400SP
ChromLv 9
Sword Guard 3

Sword Guard 3

Defensive

If foe uses a sword, unit takes 3 less damage.

600SP
ChromLv 13
Sword Guard 4

Sword Guard 4

Defensive

If foe uses a sword, unit takes 4 less damage.

800SP
ChromLv 17
Sword Guard 5

Sword Guard 5

Defensive

If foe uses a sword, unit takes 5 less damage.

1,000SP
ChromLv 19
Sword Power 1

Sword Power 1

Combat

Grants Atk+2 at a cost of Avo-10 when using a sword.

1,000SP
RoyLv 4
Sword Power 2

Sword Power 2

Combat

Grants Atk+4 at a cost of Avo-10 when using a sword.

2,000SP
RoyLv 7
Sword Power 3

Sword Power 3

Combat

Grants Atk+6 at a cost of Avo-10 when using a sword.

3,000SP
RoyLv 9
Sword Power 4

Sword Power 4

Combat

Grants Atk+8 at a cost of Avo-10 when using a sword.

4,000SP
RoyLv 12
Sword Power 5

Sword Power 5

Combat

Grants Atk+10 at a cost of Avo-10 when using a sword.

5,000SP
RoyLv 16
Tome Precision 1

Tome Precision 1

Defensive

Grants Hit/Avo+3 when using a tome.

100SP
CelicaLv 4
Tome Precision 2

Tome Precision 2

Defensive

Grants Hit/Avo+5 when using a tome.

300SP
CelicaLv 7
Tome Precision 3

Tome Precision 3

Defensive

Grants Hit/Avo+7 when using a tome.

700SP
CelicaLv 9
Tome Precision 4

Tome Precision 4

Defensive

Grants Hit/Avo+10 when using a tome.

1,000SP
CelicaLv 14
Tome Precision 5

Tome Precision 5

Defensive

Grants Hit/Avo+15 when using a tome.

2,000SP
CelicaLv 17
Unyielding

Unyielding

Defensive

At start of player phase, if HP ≤20%, restores 20% of max HP.

100SP
MarthLv 7
Unyielding+

Unyielding+

Defensive

At start of player phase, if HP ≤30%, restores 30% of max HP.

200SP
MarthLv 12
Unyielding++

Unyielding++

Defensive

At start of player phase, if HP ≤40%, restores 40% of max HP.

300SP
MarthLv 18
Vantage

Vantage

Combat

If HP ≤25% and foe initiates combat, counters before foe’s first attack.

500SP
LeifLv 3
Vantage+

Vantage+

Combat

If HP ≤50% and foe initiates combat, counters before foe’s first attack.

1,000SP
LeifLv 12
Vantage++

Vantage++

Combat

If HP ≤75% and foe initiates combat, counters before foe’s first attack.

2,000SP
LeifLv 18
Weapon Sync

Weapon Sync

Combat

If initiating combat with same weapon type as synced Emblem (or if engaged), grants Atk+5.

3,000SP
EdelgardLv 12
Weapon Sync+

Weapon Sync+

Combat

If initiating combat with same weapon type as synced Emblem (or if engaged), grants Atk+7.

5,000SP
EdelgardLv 17
Wrath

Wrath

Combat

At start of combat, grants Crit+1 for each HP lost (max +30).

2,000SP
IkeLv 13